![]() ![]() Warp is ineffective in the Snow Cave, Bafsk Sewers, the Dreadnought, the Coliseum, and Castle Palamecia due to the storyline. Warp cannot be used in the Soul of Rebirth outside of battle. Any character can learn Warp by having them use the Warp Tome (Banish Scroll in Origins). Casts Warp VIII when used in battle.ĭark Soul, Death Knight, Death Rider, Ogre Mage, Royal Guard, Wizardġ,000 gil ( Dawn of Souls, 20th Anniversary Edition) Warp VIII can be cast by Wizard and Devil Wolf, while Warp IX is exclusive to Devil Wolf.Īllows the target to learn Warp when used outside of battle. Warp is a level 6 Black Magic spell that either moves the party up one level of a dungeon or kills an enemy. It can be used by the Black Mage, Magus, Sage, and Onion Knight jobs. Warp is a Black Magic spell that moves up one level of a dungeon, or escapes from battles in the 3D versions. It is learned by Rydia (level 12) and Palom (level 29). It has a casting time of 0, costs 4 MP in the 2D versions, and 10 MP in the 3D versions. The spell's properties come to light when attempting to break down the 64 door hierarchy glitch. There are two types of map/room changes: "Go" types and "Return" types. "Go" types save the player's location, and "Return" types go back to a saved location. On the world map the player is at Room Level 0, but every time one enters a room the "Room Level" increments. Each time one exits something, the Room Level will decrement. In the SNES and GBA versions and ones derived from them, the Warp spell takes the player to the last point they were on on the previous Room Level. In the 3D versions, Warp places the player at the entrance of the previous floor, can be used to flee battles, and is disabled in towns and the Sealed Cave. Warp was originally meant to be an instant death spell, as seen in the SNES version when a Confused Marionetteer casts the spell with no in-battle effect. The animation is the same as several other instant death attacks, such as Ninth Dimension used by Trap Door, so it is possible that Warp was going to have an in-battle instant death effect, as is the case with other games in the series. This animation has been defined for the spell, but is intended to use a green palette rather than the blue palette seen when reflected. Warp is a Black Magic spell known by imposter Rydia, Palom and Rydia by default. It allows the party to warp back to the previous floor of a dungeon at the cost of 4 MP. Warp is a Black Magic spell initially learned by Fusoya and Rydia, and Palom (level 19). It costs 4 MP and moves up one level of a dungeon (when used on the field) or escapes the battle. Warp banishes all foes in range and characters will not receive EXP, LP, CP, or loot if successful. Warp will end any combat chain if the spell lands on an enemy that is not of the same chain. ![]()
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